Phoenix Command Group
Welcome to the headquarters of theVeil Universe, a unique blend of role-playing and world-building. Join in, pick a side, and engage in one of the most unique fictional universes in existence! Now is a time of creation, exploration, and battle. Come join in the formation of entirely new aliens, factions, and technology!

For our returning veterans who prefer the PCG as imagined in the LUCL, it's still here.

Oh, and before to go― please, grab a sidearm. It gets a bit crazy around here...

Join the forum, it's quick and easy

Phoenix Command Group
Welcome to the headquarters of theVeil Universe, a unique blend of role-playing and world-building. Join in, pick a side, and engage in one of the most unique fictional universes in existence! Now is a time of creation, exploration, and battle. Come join in the formation of entirely new aliens, factions, and technology!

For our returning veterans who prefer the PCG as imagined in the LUCL, it's still here.

Oh, and before to go― please, grab a sidearm. It gets a bit crazy around here...
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Grand Minister Dyma Alcel
Grand Minister Dyma Alcel
Lord Commandant (MSI)
Lord Commandant (MSI)
Join date : 2014-12-19
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Posts : 155
Location : Blood & Thunder, Brachialis-type freighter, KT space

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Faction: Other
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http://tilde.town/~nikolojedison

Dinui System and the Kyramud'e Tsad Empty Dinui System and the Kyramud'e Tsad

Sat Jun 13, 2015 8:58 pm
Laandur
Day Length: 187 hrs
Mass: .0003 Earths
Diameter: 1,290 km
Density: 1.61 g/cm^3
Surface Area: 5,200,000 km^2
Roche Limit: 200 km
Surface Gravity: .03G
To Orbit Velocity: .43 km/sec
Orbit time @ 3G: .2 minutes
Escape Velocity: .6 km/sec
Geosync orbit distance: 10,480 km
Geosync orbital velocity: .1 km/sec
Laandur is a small, rocky, and uninhabited planet similar to Mercury.

Kandir
Day Length: 26.2 hrs
Mass: 1.75 Earths
Diameter: 14,450 km
Density: 6.624 g/cm^3
Surface Area: 655,900,000 km^2
Roche Limit: 1,900 km
Natural satellites: 3
Surface Gravity: 1.37G
To Orbit Velocity: 9.84 km/sec
Orbit time @ 3G: 10 minutes
Escape Velocity: 13.9 km/sec
Geosync orbit distance: 46,800 km
Geosync orbital velocity: 3.6 km/sec

Kandir is a cool, terrestrial world - average temperature 52F, summers to 70 and winters to -100. The west continents are mountainous and conifer forested,while the east continents are a colder jungle type.
There were various attempts to colonise by alien species, but a group of humans arrived through an in-system anomaly ~100yrs after, disoriented and with their craft crippled (other groups had also exited with the same effects, and the anomaly seemed to only work one way). These humans were the only ones to activate ancient artifacts & advanced alien structures scattered across the planet, and became allies with most of the other cultures in the system.
Of course, all of this means Kandir was colonised by a variety of nations not only from Sol but other systems as well. The result is a culture with mixed roots. This is shown in things produced by inhabitants of Kandir as well - ships, armour, weapons, cities, clothing, and the like are all influenced by a variety of cultures.

Major Cities of Kandir:

Dinui
Day Length: 25.8 hrs
Mass: 1.25 Earths
Diameter: 12,920 km
Density: 6.624 g/cm^3
Surface Area: 524,100,000 km^2
Roche Limit: 1,700 km
Natural satellites: 0
Surface Gravity: 1.22G
To Orbit Velocity:8.8 km/sec
Orbit time @ 3G: 8.2 minutes
Escape Velocity: 12.4 km/sec
Geosync orbit distance: 41,340 km
Geosync orbital velocity: 3.23 km/sec

Dinui is covered in alien structures in a similar manner to Kandir, but is less populated, more Earth-like, and is mostly used for farming (which is the reason the planet isn't divided into city-states).

Yaihi’l
Day Length: 17.7 hrs
Mass: 163.56 Earths
Diameter: 117,230 km
Density: 1.159 g/cm^3
Surface Area: 43,177,500,000 km^2
Roche Limit: 15,200 km
Moons: 60+
Surface Gravity: 1.9G
Escape Velocity: 47.2 km/sec
Geosync orbit distance: 130,160 km
Geosync orbital velocity: 18.61 km/sec

Yaihi'l is a spectacularly ringed gas giant harvested to power reactors, both ship and planet based. Skyhooks dangle factories down into the atmosphere from space.

Other Data
Government & City-States:

Technology:

Military:



Notes
[ EDIT ] Links are broken, I'm working on fixing that.
A list of all the city-states, what they produce, and their military specialisations can be found here. Description of military units can be found here. An always up-to-date version of this page (complete with maps of Kandir and Dinui, generated here and annotated by myself) can be found here. Planet data calculated using this tool. Please, please, please leave feedback or questions, it helps me refine what I do. I don't have a great backstory set up as of yet but it's in the works.


Last edited by nikolokaidon on Sun May 01, 2016 1:22 pm; edited 15 times in total (Reason for editing : derp)
Lord Admiral Ariklego
Lord Admiral Ariklego
Lord Admiral (MSI)
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Join date : 2013-05-26
Faction : Minotaur Space Imperium; Greylark Provincial Navy
Posts : 378
Location : New Carradock, Imperial Core Territories, MSI Space

Dinui System and the Kyramud'e Tsad Empty Re: Dinui System and the Kyramud'e Tsad

Sat Jun 13, 2015 9:58 pm
Ah, so we're adding Halo species in the mix now, huh? That'll be fun. Razz

As to the info you've got so far, it looks perfectly fine. Smile I'll let MAD have the first word as far as getting it integrated into the MSI, if that's alright.
Grand Minister Dyma Alcel
Grand Minister Dyma Alcel
Lord Commandant (MSI)
Lord Commandant (MSI)
Join date : 2014-12-19
Faction : Koine Telos
Posts : 155
Location : Blood & Thunder, Brachialis-type freighter, KT space

Character sheet
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Species: Human
http://tilde.town/~nikolojedison

Dinui System and the Kyramud'e Tsad Empty Re: Dinui System and the Kyramud'e Tsad

Sat Jun 13, 2015 10:08 pm
I like my Halo, and I like my Fremen from Dune as well. Razz I don't know how the FTL stuff works in Dune though... it's weird and obscure.

Thanks. I'm perfectly fine with MAD having the first word, since he's the leader and all. Razz In fact, it may be helpful to have his input on how the Kyramud'e Tsad met up with the MSI in the first place.
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Dinui System and the Kyramud'e Tsad Empty Re: Dinui System and the Kyramud'e Tsad

Sun Jun 14, 2015 12:57 am
I like the detail you put into this system, and your government fits in nicely with the larger Imperial government. This system would be a great addition to the Imperium, in my opinion. As for the races from other universes... I don't think I have the final say on that; I think we've had some discussions dealing with them (specifically those from Star Wars) and as far as I could tell it was decided that general ideas, aliens, and technology could be taken from universes other than Star Trek, but things like history were more restricted. Of course, with your additions nicely vague and far in the past, it probably doesn't really matter, and we can always just slap a new name on them if they interfere with anything (I think that's kind of what Jace did with his Grelfucans, to a degree).

I'm not really concerned with it either way, though, so it looks good to me. Razz
Tetrahedron
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Dinui System and the Kyramud'e Tsad Empty Re: Dinui System and the Kyramud'e Tsad

Sun Jun 14, 2015 9:43 am
Niko- FTL in Dune is pretty weird; the Spacing Guild essentially infuses a Navigator with craptons of Spice, until they can bend space and create a wormhole through the force of their will. Or something. Razz

Mad/Niko- In reply to MAD's point on non-ST stuff: the general rule is, by my understanding, only tech from other universes was allowed to be used unchanged; actual races, and certain those race's histories are big no-nos. Razz That being said, It's entirely fine to just change the name and make them look unique- reskin them, essentially, like how Jace effectively "reskined" the Madalorians into his Grelfucans. Razz If I were you, though, I'd wait for someone higher on the food chain to decide yes or no; for now, carry on. Razz
Grand Minister Dyma Alcel
Grand Minister Dyma Alcel
Lord Commandant (MSI)
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Join date : 2014-12-19
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Posts : 155
Location : Blood & Thunder, Brachialis-type freighter, KT space

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Species: Human
http://tilde.town/~nikolojedison

Dinui System and the Kyramud'e Tsad Empty Re: Dinui System and the Kyramud'e Tsad

Sun Jun 14, 2015 9:50 am
@Mad: Thank you, MAD. It was pretty fun to come up with it, and I wanted to have a degree of detail in how the planet is right now so I have a guide for later projects. Of course, since backstory is one of those projects, it's rather nice how it's all fallen into place.

@Tetra: I knew about the spice part, but I thought it was just for navigating once they were going that fast... whoa. I should figure out what went on after the first book. Razz

I'll be sure to wait on a final answer, then. The only thing that isn't just an influence on Kandir as it is today- since the Fremen, Sangheli, and Forerunners are just inspirations, after all, not actual races found on Kandir (a Forerunner running around on a planet would probably send off some pretty big alarm bells to somebody Razz) - would be the Mandalorians themselves, but I could probably mess around with the culture and stuff if the need arises.
Dino27
Dino27
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Dinui System and the Kyramud'e Tsad Empty Re: Dinui System and the Kyramud'e Tsad

Tue Jun 16, 2015 3:25 pm
(Speaking for myself and not in an official capacity) 

I don't PERSONALLY have a problem with using bits and pieces from other sci-fi-universes.

Then again, I'm not invested in any cross-over stories, and haven't really been in on the "what to do with Star Wars/other universe" talks. 

I think, that, and this is just my understanding, the PCG universe doesn't actually recognize any major, or even moderate cross-overs with the SW-(or other sci-fi) verse(s), but we HAVE had a decent number of more or less small cross-overs. 

For example, having the Galactic Empire have a war with, say, the PCG, is out, at least for now. But, having a clan or two of Manalorians get pulled into an anomaly that leads to the PCG-verse, and then set up camp (and possibly intermarry with residents of this universe and over dozens or even hundreds of generations, build a planet-state that is in many ways based on a somewhat forgotten culture.) is totally okay. Bringing some tech along? Sure. The language and warrior history? Sure.

But when that culture meets someone from this universe and says "we are the Mandalorians, tremble before us!" the other person is going to go "okaaaay. And who are you? So, you're basically just a military and honor based society? Okay. Have a nice day and don't mess with us. " "So you haven't heart of Boba Fett? How can you NOT have heard of BOBA FETT?!" "Who? Bye...."

So backstory and tech is fine. Moving the ENTIRE Manalorian race here is not, or an entire faction, or planet, or having a cross-over war, or bringing a bunch of named characters. That stuff, again, AS I UNDERSTAND IT, would likely be a no-no without MAJOR discussion first. 






Meeting a single Star Destroyer that has gotten lost through the worm-hole and doing battle with it? Fine, MAYBE pushing it, but fine. An Imperial fleet? Not so much.






To be fair though, the Star Wars universe MUST exist, applying logic to something Johnnyred said, which was basically that there are an infinite number of universes, encompassing every single possibility. LOGICALLY, at least one of those universes would be Star Wars, another would be Halo, another would be Marvel, another would be Doctor Who, another would be... you get the idea. And another would have all of them combined... somehow... Razz  


(The infinite universe thing is already established, in normal canon Trek anyway, J-red just agreed with it. Which would also mean that in one universe we are all fifty-foot tall rabbits... okay... this is getting weird) 










Annnnnd I forgot to comment on the actual topic. WELL DONE! That is CLEARLY WELL thought-out! Great work! I'm looking forward to the back-story! Very Happy 
Lord Admiral Ariklego
Lord Admiral Ariklego
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Dinui System and the Kyramud'e Tsad Empty Re: Dinui System and the Kyramud'e Tsad

Tue Jun 16, 2015 5:34 pm
Dino: Tetra's method might be better, with the "take it, rebrand it, and say it's a totally separate thing" idea. It's a bit of a smoother ride than traveling through wormholes between parallel universes. Razz

Also, Marvel technically doesn't have just one parallel universe. It's closer to a few hundred reserved for them. Razz
Grand Minister Dyma Alcel
Grand Minister Dyma Alcel
Lord Commandant (MSI)
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Dinui System and the Kyramud'e Tsad Empty Re: Dinui System and the Kyramud'e Tsad

Tue Jun 16, 2015 5:40 pm
@Dino: I understand your reasoning, and agree with it - hence why I said the culture is considered Mandalorian (although really for lack of a better name), but is called the Kyramud'e Tsad.
Mandos are dedicated to their own version of honour, their family, and (of course) the warrior lifestyle - if you put it at its simplest.
I've tried to take aspects of other cultures I like & incorporate them into the culture (like the Sangheli city-state idea, the specialisation of military units was something I adapted from my Economics course & the Roman Auxiliaries, some of the weapons & tech I'm still working on designing take from areas as wide as Dune, Greek mythology, the Bioshock series, and others).
Also, I don't really care if any cross-over stories happen or not. I just enjoy particular cultures & blending them into something both unique and a mixture of what's already there. The language I'm planning on using for most of my in-universe work is based - initially - off of Mando'a, but because there's some gaps in the vocabulary and grammar I'm pulling in from other sources as well - including a custom phonetic written language that I made because I don't like the Mando'a characters. Razz A bit of analysis of some of the terms I used in my description (and the city-states themselves) reveals a mix of Mandalorian, Sangheli (Halo Elites), Fremen (Dune), Eastern European, Arabian, Russian, Latin, etc. backgrounds & place names - even the term alor'kaidon is a mix of Mando and Sangheli, while the concept comes from a variety of locations.

As for the rest, thank you. I enjoyed putting it together, and laying out so much now frees me from worrying about having to write in more later when I need to expand on it. Not to say there's still work to do, of course - there's still quite a lot that needs to be done, but having this up already makes it a good deal easier.
Dino27
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Dinui System and the Kyramud'e Tsad Empty Re: Dinui System and the Kyramud'e Tsad

Wed Jun 17, 2015 1:38 pm
Arik. To say that a group of ancestors came from another place and have given much of their culture to a modern star-system/country isn't really overly complicated, but it could become as complicated as the author wanted it to be. Smile 

And yes, I know the multiple Marvel universes thing, I was just throwing out examples of there being at least one of practically any "universe" out there that could connect to our own. (Actually, more like millions or even billions of any one 'verse.) 



Niko. I was actually just giving out info as to what, to the best of my knowledge, you could do with actual Mando's in a cross-over, if you wanted to go that route instead of just having a Mandalorian (among many other sources) inspired group. 
Mando inspired or a group of actual Mando's and their descendants who have picked up alien tech and are now stuck in the PCG 'verse, either is fine with me.
Grand Minister Dyma Alcel
Grand Minister Dyma Alcel
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Dinui System and the Kyramud'e Tsad Empty Re: Dinui System and the Kyramud'e Tsad

Wed Jun 17, 2015 1:46 pm
Having a clan of Mandos somehow transported into the PCG-verse is probably more likely to happen, but given how the culture has evolved since then, I'd probably push the initial colonization back a bit and modify the description as well. I'll get that done quick so it's out of the way.

Also, the clan of Mandos I made up on the LMBs was Clan Kyramud (which jumped into unknown space when I left the Star Wars roleplay), so that in itself could construct some of the backstory. Razz
Dino27
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Dinui System and the Kyramud'e Tsad Empty Re: Dinui System and the Kyramud'e Tsad

Sat Jun 20, 2015 9:47 pm
I love recurring factions.  

I look forward to whatever you decide to do. Smile
Grand Minister Dyma Alcel
Grand Minister Dyma Alcel
Lord Commandant (MSI)
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Join date : 2014-12-19
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Posts : 155
Location : Blood & Thunder, Brachialis-type freighter, KT space

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Species: Human
http://tilde.town/~nikolojedison

Dinui System and the Kyramud'e Tsad Empty Re: Dinui System and the Kyramud'e Tsad

Sun Jul 26, 2015 4:12 pm
Bump! Razz

I've added a basic military layout to the initial description and tidied up some of the longer bits with spoilers. Still have to come up with ranks for the non-Navy stuff, though.
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